Tutorial on Managing 3D Studio Max
Managing 3D Studio Max is quite difficult, especially for the beginners. 3D Studio Max was produced and developed by Autodesk Media and Entertainment in 1990. The 3D computer graphics software program is extremely useful for those just stepping into the field and professionals as well. The software is widely used by 3D animators, video games developers, TV commercials studios, architectural visualisation studios, movie effects and movie pre-visualisation and for various other models, projects and images.
Managing 3D Max – Easy learning way
With variety of options to personalise your, 3ds Max has it all. The program’s flexible plugins and model capabilities also compliment Microsoft Windows users. Several tutorials and YouTube videos have been created to help beginners and intermediate level artists gain more knowledge of the various features the program offers, all around the world. If English is not your forte and you’re having a hard time figuring out the features and tools, you can improve your skills by taking up an online course. Institutions like TESOL, offer these courses and would even provide you with a TESOL certification online on completing the course.
3Ds Max has a variety of modelling and animation features. These tools offer shaders (ambient occlusion and subsurface scattering), radiosity, dynamic simulation, map creation, rendering, particle systems, global illumination. All of these can be customized and include a personal scripting language. Modelling techniques include:
- polygon modelling – common in game designs, can be optimized and gives control over individuals characters
- Nurb (Non Uniform Rational B- Splines) – smoothes lines of the sharp edges of a polygon model.
- Surface tool- enables curved sections for parametrically accurate geometry.
The user can play around and modify different types of shapes. Cylinder, cones, teapots, cubes, pyramids spheres are all included in standard primitives, whereas shapes like prime, oil tanks, spindle, hose, hedra are a part of extended primitives.
You can further customise your designs with rendering tools such as
- Mental Ray- is a picture renderer for mental imagines
- Scan line rendering – includes tools like Ray tracing, global illumination and radiosity
- Furry ball- used for final frame rendering with rasterise and ray trace
- Luxrender- simulates realistic light by focusing on photo realism