Video games is an electronic games that involves interaction with a user interface to generate visual feedback on a video device. The word video in video games traditionally referred to a raster display device. However, with the popular use of the term “video games,” it now implies any type of display device.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video games consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.
The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.
Video games can be a great source of design inspiration; they’re the ultimate mash-up of visual goodness and entertainment. Making concept art requires a high skill level with image creation software such as Photoshop and 3D gif animation applications such as Maya, as well as a very creative mind. In this massive collection, you’ll see variety of strong stunning video games concept art by talented digital artists for games such as Unreal Tournament, Grand Theft Auto IV, Assassin’s Creed, Half Life, and much more.
Amazing Video Games Collection of 2010
Beacon (Unreal Tournament 3)
By Nacho Yagüe
By Eduardo Gonzalez
By Nicolas Bouvier and Patrick Desgreniers
By Rick Majon[ad name=”bnr-middle-post”]
San Marco (Assassin’s Creed 2)
By Auriea Samyn
STF Lighting (Fable II)
By Lionhead Studios
Wagon (Assassin’s Creed 2)
By Vince Chui
LCPD (Grand Theft Auto IV)
By Sven Sauer
Terran Marauder Concept
By Deak Ferrand
By Dylan Cole