Creating 3D visualization rendering autodesk 3ds Max software, brings not only the look and feel for the image, but also helps to visualize the design in reality. 3D Max tool is powerful for 3D modeling, animation, texturing, rendering and visual effects software.
This software was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation. In this article I am going to present you How to Make Tooth Paste in 3D Studio Max which was written and published by one of my very close friend on his Tutorial blog. Hope you will also like this tutorial.
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How to Make Tooth Paste in 3D Studio Max
Tools used:
Standard Primitives, Polygon Modeling, Loft.
Step 1:
Create cylinder from standard primitives with following parameters.
Step 2:
Convert this object to poly.
Step 3:
Select the vertices and adjust
the shape.
Step 4:
Select the following face with Polygon and apply bevel.
Step 5:
Use bevel and inset .
Step 6:
Select the following face of the
object and apply extrude.
Step 7:
Turn on swift loop for add segments.
Step 8:
Add segments to tighten the edges of the objects.
Step 9:
Turn on the nurms for meshsmooth.
Step 10:
Shape up the following vertices.
Step 11:
- Press (M) key for material editor.
- Change the following Parameters.
- Drag and drop the material on the Object.
Step 12:
Change the second material.
Step 13:
Scroll down the 2nd material slot and apply Image based reflection .
Use this image:
Step 14:
- Select the object go to the modifyfor polygon.
- Turn on polygon and select
- Following faces of the object.
- Drag n drop the material on theselected faces.
Step 15:
Select another material slot for Graphics.
Graphics used:
Step 16:
- Select these faces
- Turn on the (show standardmap in viewport) button. To view the map in the viewport.
- Drag n drop the material.
Step 17:
- Adjustment of graphic map
- While selecting the followingfaces go the modifier list.
- Apply uvw map for adjustment.
Step 18:
Try to adjust the map by moving
gizmo and following parameters.
Step 19:
After adjustment of graphic map of select object’s faces with
uvw map.
Step 20:
Create line for paste.
Step 21:
Draw line from left view.
Step 22:
- Go to the top view port.
- Select the line and go to themodify panel.
- Turn on the vertex and adjust theline.
Step 23:
Create circle from the shape.
Step 24:
Select the line and open the
compound object panel.
Step 25:
Click on the get shape button then select the circle.
Step 26:
- Select the loft object.
- Go to the modify panel.
- Open deformations and clickon the scale.
- Scale deformation window willappears.
- Click on the Bezier point to insertthe points on the scale line.
Step 27:
Insert points and adjust the following scale line.
Step 28:
Create cylinder with following parameters for cap.
Step 29:
- Convert this object to poly.
- Select the following face and hit delete.
Step 30:
Select the following faces .
Step 31:
Extrude the following faces.
Step 32:
- Go to the modifier list and applyshell for wall thickness.
- Adjust the following parameters
Step 33:
- Go to the modifier list again and apply taper .
- Adjust the following parameters.
Step 34:
- Open material editor again and create following material for paste and cap.
- Apply white material on the cap.
- Blue on trhe paste.
Step 35:
- Create plane for ground base.
- Create and apply following materialon the plane.
Step 36:
Go to the standard lights and create sky light with following parameters.
Step 37:
Finally render the scene using (F9)
key.
Final Result:
At the end I would really like to thank Tutorials Palace for giving me the oppertunity to share it with my fans and visitors.
If you like this post, share it with your friends through email and social networks. Please don’t forget to subscribe to our RSS-feed,
follow us on Twitter and like our
facebook Fan page for recent updates.